Tuesday, May 10, 2011
13 Free Tools to Create eLearning Media Content
http://www.rapidintake.com/webinars/FreeToolsWebinar/
Here are the tools and the websites I cover in the session. As a bonus, I actually threw in a 3 more tools to make it 16 free tools:
Video Production:
JayCut - Online Video Editor
VideoSpin By Pinnacle - Desktop Video Editor
Video Conversion:
Any Video Converter - Desktop Video Conversion
NCH Software - Desktop Video Conversion
Audio Production:
Audacity - Desktop Audio Editor
Aviary Myna - Online Audio Editor
Aviary Roc - Online Audio Creator
Image Editor:
GIMP - Desktop Image Editor
Aviary Phoenix - Online Image Editor
Image Capture:
Jing - Desktop Image Capture
Aviary - Online Desktop Image Capture
Vector Image Editor:
Inkscape - Desktop Vector Image Editor
Aviary - Online Vector Image Editor
Color Scheme:
Kuler - Desktop/Online Color Scheme Picker
Aviary - Toucano Color Scheme Picker
Course Analytics:
Enspark enfuse - Online Course Analytics (This was previously free but lowest plan is $19/month. Still a great deal!)
Hopefully that helps in your course content production. Do you know of any free tools that we didn't mention? Please share them in the comments below.
Wednesday, April 6, 2011
How to create a interactive Millionaire Game using the Rapid SWFMaker
We're all familiar with watching Who Wants To Be A Millionaire at home, trying to guess the answers ourselves and feeling that roller coaster of emotion as we won and lost.Why not use that same emotion to help your students learn? If you can attach emotion to learning then you increase retention, and interactive games are a good way to do that. Let's walk you through how to build this game.
1. Login to your SWFMaker account
The first thing you want to do is log in to your own account. If you do not have a login you can contact any sales rep by emailing sales@rapidintake.com.

To start a new interaction in Rapid SWFMaker you want to make sure you click on either "Create New Interaction"


This will take you to the new interaction area. You will see a list of all the different kinds of interactions you can build. Find the one labeled "Game - Millionaire Challenge".


This will take you to the next step. This step is called "Input Content". Just as the label describes, this is where you input your content for this interaction. You go through each section in this area and make sure all of it is filled out.

The first section is the introduction. As you can see, it will automatically populate some text for you. At this point you may think to yourself, "Well, that was easy", and it was! You can modify the introduction if needed, or just go on to add audio now at the bottom of the main screen. This step is optional, so you are not required to add audio to play during the intro.
The next section is filling out the form for Question 1. When you go to this section you will see five tabs. The first tab is for the question, the next four tabs are for the four possible answers. Go through each of these tabs filling out the correct answer and possible distractors. Keep in mind that you can type out your question and attach audio to each question.

4. Publish
With other interactions you can usually change and customize your own theme. With the games, however, you cannot change the themes so you can skip the "Select Theme" and "Settings".
Now that you have all your content entered in you can download the interaction by clicking "Download" on the top right. Or if you prefer, "Save" to save it for later use.



If you have any questions please feel free to leave a comment or contact us at support@rapidintake.com.
Wednesday, March 23, 2011
Uploading your course to ClickCourse
One of the most important aspects of ClickCourse LMS is uploading your courses so that learners can take the courses assigned to them. In this tutorial you will be walked through the steps of how to upload a course and activate it.
Step 1: Log in to ClickCourse
Step 2: Click on ‘Administrator Functions’
Step 3: Click on ‘Manage courses’
Step 4: Click on ‘Upload SCORM Package’
Step 5: Click the browse to the right of ‘Select SCORM Package To Upload’ and begin to browse for you course.
Step 6: Once you have found the zip of your course, select it and click ‘Open’
Step 7: Click on 'Upload' and wait for the course to be uploaded to the LMS. Once it has been uploaded you will see the following screen asking for you to set a Course Name and Course Description. Fill these in as you would like, and click on 'Activate Course'.
Step 8: Click on 'Course Options'.
Step 9: Check the box under the Select column and then click on 'Assign Course' below.
Step 10: When assigning the course you will have a few different options. First, you can select the option to have a course be automatically assigned when a user registers for the LMS. Then you will have options on who this course is going to be assigned to. If you select 'All registered learners', then the course will be assigned to all users within the group they are assigned to. Selecting 'one or more registered learners' will allow you to assign this course to individual users which don’t have to be directly associated with the group you are in. Lastly, you can choose to make this course mandatory or optional. For this tutorial we will select 'one or more registered learners'.
Step 11: Type in the username of the user you are wanting to assign this course to, or click 'search' with a blank field in order to view a list of all registered learners.
Step 12: Check the box for the learner(s) you want to assign the course to and click 'Assign Course'. Now the course will be assigned to those users and they will see it under the My Courses link on the default menu of ClickCourse.
Feel free leave your comments below or email our support team at support@rapidintake.com.
Thursday, March 17, 2011
Building an interactive definitions page: Using the Unison definitions page
Step 1: Open your course or start a new one
The first step is to open a course you want to create the link in or start a new course. Go into the "Build/Modify" area of the course.

Once you have your project up, next you want to add a definitions page to your course. You can place this page anywhere you want in the course. My example course will just have one page for now.
The definitions template is in the "Other" category when you are adding a new page. Once you are in that category you will see the "Definition" page.

After you have selected the image click on "Add Selected Label"

At this point we'll want to input the content simply by completing each step within the template. Step 1 in the form is as simple as any other page in Unison, you just need to enter in a title for your page.

The next step in the page template (Step 2) is the area for the instructions. There are two sets of instructions, one is for the learner when they are learning the interactions. This is the first area that the end user sees so this usually is something like "Roll over the terms to learn". We have already filled out some default text for you, you can simply leave it or change it to whatever you want.


Going on to the next step in the form (Step 3), this is where you add your terms and definitions. With the terms and definitions page you can add up to seven terms and definitions. You do not need to use all of them so only enter the amount you want to use for this page.
It is as simple as filling out the text field for the term and then for the matching definition.

Step 6: Adjusting the colors
The next step in the form is the color settings (Step 4). In this part you have three color sections. The first section is the terms color.

Term when learning:



The next section in the color settings is the color of the terms. You can see you can change the color of the text here.


Once you have built your course, the next step is to preview and publish! Hopefully after this tutorial you will be able to easily set up an interactive definitions page for your learners.
Feel free leave your comments below or email our support team at support@rapidintake.com.
Friday, March 11, 2011
Saving a course template in Unison
Step 1: Thinking of what content is going to be re-used in multiple different courses
When creating templates in Unison, the best thing to do is to think of what pages are you going to be using over and over again. This could be things like an intro page that will be the same in every project, maybe the same course style that you want to use for every course or maybe you have the same pool of questions that you want used in your courses but just have them pulled in a random order.
I suggest that you first plan out and think of what you want in your courses that will be the same across the board. Even if you start from a template you can tweak content for each course as well without messing up the template so don't worry about that.
Got your content in mind? Good, for me I will just have a simple intro page and quiz page with a couple of questions.
Step 2: Create a new course
Start by creating a new course in Unison. Keep in mind that this will be your template so you do not want to create a full and detailed course, but just a course that will be your starting template for other courses. If needed you can tweak this template later so new courses you start can have the new changes.
In this case I am starting a course called "Course Starting Template". Since we have not saved any template yet I want to make sure "Start with Empty Course" is selected instead of "Start from Course Template". Once we have saved our template we will start other courses with the "Start from Course Template" option, for now we are just setting up our template.

Go onto the next step to pick your course style. Here is where you can pick the style of your course. The nice thing about setting up a course template is you can pick the style and every other time you start from this template that style will already be chosen. That way you can make sure if other people are starting courses that you are all creating a universal look and feel for all your courses.
For now I am just going to choose the "Deep Black" course style. The next step is to assign other people to this course. You can if you want but for now I am going to leave myself assigned and then go onto "Create My Project"
Once your project is created click on "Build/Modify the Course" to launch the course authoring tool.

Step 3: Building your re-usable pages
Keep in mind here that we are not building a course with this project, we are going to be building pages that will be re-used for other courses. So, just build the pages that you will use often in other courses. Keep in mind that when you start another course you can always delete the pages that do not apply for that particular course so go ahead and add any pages that may be used for more than one course.
I am going to build a text page for my intro since I will always have the same intro to my courses and a quiz page with some questions in it which I will set up to be pool of questions that will be randomly asked. Go ahead and build whatever pages you want. Keep in mind that the page names can be tweaked in each course, so for the template just keep it general.

Now that you have your pages built we are ready to save this course as a template. Keep in mind that you just need to build the pages that will be used in other courses as well.
Step 4: Save your course as a template
Now is where the magic happens. Up on the top of your authoring tool there is a button that looks like this.




Step 5: Starting from a template
Now that you have your template set up, you can start any new course from that template. First start a new course:

The next step will then take you to the list of course templates you have saved. Select the one you wish to start from and click on "Create My Project". Assign the people to your project and click on "Create My Project" again.
Once your project is created click on "Build/Modify" to launch the course authoring tool.


This will help speed up development by allowing you to bypass creating the same pages for each course you develop.
Hopefully this tutorial will help you create your own templates and make your authoring process faster and easier. If you have questions or need additional info please leave your comments below or email us at support@rapidintake.com.
Thursday, March 10, 2011
Using your own logo with ProForm courses
Step 1: Open a current project or start a new one
The first step would be to make sure you start a new course or go into one you have already started. Once you have your project started you need to navigate to your project folder. Your project folder is the location on your desktop where you saved your project. Each course has its own folder.
If you cannot remember where you saved your project folder you can always check by clicking on your project settings and looking at the project folder path as shown in this screen shot.


Step 2: Locate the current course logo
By default, every course that gets created has a default course logo. This logo is the course_logo.swf file. If you were to just double click on that file you would see that it just just a Flash file that has a Rapid Intake logo inside of it. As seen here:

Step 3A: Getting your own course logo ready
The first option would be to use your own jpg image. You need to first of all delete the current course_logo.swf file. Once you have done that you can now get your own jpeg ready to be used as the course logo.
Size:
The size of the course logo depends on the course style that you may be using. The best way that I have found to get the size is to measure the old course logo that was in there before you delete it. There are many different measuring tools out there like Snag It or other tools that will do this for you. Once you have determined the size of the old logo you can use that as a target for your logo size. Most logos are around the 164x63 pixels size. You may need to tweak here and there.
At this point you would save your logo as a .jpg file. If you need an image authoring tool you can download a great free one called GIMP. When you are ready to save your image as a .jpg you'll wan save it named as "course_logo.jpg". (If you have already saved your image previously you'll want to now rename it.)
ProForm courses look for either a file called "course_logo.swf" (which is the file we already deleted) or if it cannot find that it will look for a .jpg image called "course_logo.jpg". Once it finds that image it will then use that as the course logo.
Now that you've saved your image under the proper name, simply take your image and drag and drop it into your project folder.

Step 3B: Using a SWF file as your logo
So the question is, if the above method works just fine why would I even need to read this step? Truth is you don't need to read this step if you are happy with the way your .jpg logo looks in your course. However, some of you may notice that when using a .jpg that your logo can only be on a white background, which may be problematic if your logo normally has a transparent background. .jpg files cannot support transparency so you are sometimes stuck with that white background, which in some cases may look just fine but not always. Personally, it drives me nuts to see the white background when the rest of the style may be a color like black or blue.
That is why I like this other option. This option is to create a SWF file. A SWF file is a Flash animation file. However, many programs can save images into SWF files without even using Flash or even having Flash.
One of those tools is our very own called SWiSH. SWiSH is a great, inexpensive tool that will not only help you animate but in this case help you create a transparent logo. You can just bring in your PNG file into SWiSH and save it as an SWF file. Name it "course_logo.swf" when you save it and drag and drop it into the same location as your project and it will show up in your course as a transparent .swf file.
Again, you could also just use something else like Flash or Illustrator to save your image as a SWF if you are familiar with those programs.
Hopefully the above tips have enabled you to upload your own logo into ProForm. If you need any other help, please comment below or email our support at support@rapidintake.com.
Linking to other pages in your Unison course
In this short sample I will show you how to make a text link to another page within the same course.
Step 1: Open your course or start a new one.
The first step is to open a course you want to create the link in or start a new course. Go into the "Build/Modify" area of the course.

Within a text field you now need to create the text link. You'll want to use descriptive text to explain what action the link will perform. For example, if you want the user to go to another page within the course you can use the text, "Click here to read more about this subject". Then make the "Click here" the click-able part of the hyperlink.
In this example I am going to use the text "Click here to go to another page" making the "Click here" the click-able part of the link. To do that in Unison I just type in the phrase then simply highlight the "Click here" part of the text.
As soon as I highlight the part of the text you will notice a text field below the text editor that will activate showing "http;//".

If you were linking to another website you could just type in the URL here. However we need to link to another page with in the same course so for now just delete the "http://" from that text field.
Step 3: Using the code to go to another page
After you have deleted the "http://" you now need to enter in a short piece of code that will tell Unison that this needs to go to another page with the course. Here is that code
asfunction:goToPage,(enter page name here)

asfunction:
This part of the line tells Unison to run an ActionScript code. ActionScript is the coding language for Flash. So by placing this inside this line we are telling the course player to run an actionscript command. You don't need to fully understand how it works, but in this case linking to another page requires that we type it in.
goToPage,
This text tells ActionScript what to do. In this case we are saying "Hey course, when someone clicks on this link I want you to go to this page." This text does have to be entered exactly as it is written above, with the capitals in the right place and the comma right after "Page".
(enter page name here)
I did not bold that in the example because the page name is whatever name you want to link to. In the image I am linking to a page name called "Page 2". Always type in the page name right after the comma there cannot be any space between the comma and the page name, and do not include any parentheses- these were simply used to signify that you enter your own page title at this point in creating the link. If your page name has spaces between the words that is fine but the first word needs to be right after the comma. See the screen shot above for an example of how the text should look to create the link.
You can find the name of your page from the list on step 1 of every page template. It is the title of the page.
Step 4: Preview your course
After you have set up your link, that is it! Test it out and see if it is working. If it is not working then go back and make sure you have typed in the code correctly.

If you have two pages in your course with the same name you can use what are called "link IDs" instead of page names. This field can be found in every page template in Unison under the Advanced tab, which is usually the last step in setting up the template. Again, you only use this if you have two pages with the same name. One example of this would be if you have an intro page for every topic titled "Introduction". In the linking process if you just typed in "asfunction:goToPage,Introduction" then it would not know which intro page to go to.
Instead, you can assign a Link ID to each page which is not visible to the learner but helps you when linking to that page.

Going back to the intro example, I would give my first first page a Link ID of intro1 and my second intro page of intro2, then in my simple line of code if I want to link to the second intro I just type "asfunction:goToPage,intro2" and it will link to that page instead of the other page.
Hopefully this post will help you create dynamic courses that are effective and simple for your learners. If you have any questions or need any help with this please type in your comments below or you can email our support at support@rapidintake.com.